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Using AI to improve the 2D6 Dungeon map look (stream 256)
Summary
The plan was to ask AI (aka Copilot), to change the look of the doors when connected from a tiny rectangle to a full square. However we ended up changing the look to be a square all the time.
📺 - Twitch archive - stream no.256
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It's done! We can now move doors in 2D6 Dungeon (stream 255)
Summary
Working on 2D6 Dungeon App project working on editing rooms to move doors. We changed the way we hanndle the doors using a slider instead of buttons. We can now move the doors of a freshly created room so the map stays clean. Learning more about how the FluentUI callback. Thank you the the community (aka chat or cloudies)
📺 - Twitch archive - stream no.255
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Continuing our dungeon renovation: moving doors (stream 254)
Summary
Working on 2D6 Dungeon App project working on editing rooms to move doors. How can we move the doors of a freshly created room so the map stay clean? Learning more about how the FluentUI dialogue works and chatting about streaming equipment.
📺 - Twitch archive - stream no.254
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Dungeon Renovation, let's move those doors! (stream 253)
Summary
Working on 2D6 Dungeon App project working on editing rooms to move doors. How can we move the doors of a freshly created room so the map stay clean?
📺 - Twitch archive - stream no.253
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2D6 Dungeon App: What should we work on now? (stream 252)
Summary
Back to 2D6 Dungeon App project! After looking at the the planner and the current state of the project, we decided to work on moving the doors feature. The problem is that the doors are randomdly positioned and sometimes moving them by 1 or to cells would make more sense. We started working on a new Room Editor dialog that would allow us to move the doors around, but we didn’t finish it.
📺 - Twitch archive - stream no.252
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