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Working on unit-tests and refactoring for 2D6 Dungeon App
Summary
In this stream, Frank dove into unit tests and refactoring for the 2D6 Dungeon App, moving away from “vibe coding” toward what he calls “AI sculpting.” He showcased new features like unique room management, a game journal, and locked door mechanics, all while testing a new interactive RPG chat game that lets viewers find and use items like potions and umbrellas. The vibe was busy but exciting, featuring a deep dive into Microsoft Build announcements and the security benefits of using micro-VM sandboxes for AI agents.
📺 - Twitch archive - stream no. 423
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I want to pick locks, is that so bad?!
Summary
Frank continues building his 2D6 Dungeon companion app, this time successfully implementing the logic for lockpicking and resolving locked doors. The stream features a mix of live coding and AI-assisted development (using CB, his AI bot) to handle door modifiers and combat encounters with dungeon patrols. It was a productive, high-energy session filled with chat interaction, a “drop game” landing spree, and a victorious battle against an infernal monk.
📺 - Twitch archive - stream no. 422
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In 2D6 dungeon, doors can be locked, oui oui!
Summary
In today’s stream, Frank made progress on the 2D6 Dungeon companion app, specifically implementing the logic for doors to be locked based on room rolls. He utilized OpenCode and a variety of local AI models (Gemma 2 and Qwen 2.5) to automate the feature’s development, including skipping lock checks for corridors and empty rooms. The session was a mix of cozy coding and community fun, featuring plenty of “digital friend” drops and technical chats about Aspire and local model performance.
📺 - Twitch archive - stream no. 421
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Guess what? Our 2D6 dungeon has doors, let's take care of that!
Summary
In Stream #420, Frank celebrated his Twitch affiliate anniversary by diving back into the 2D6 Dungeon app to implement specialized doors. Using AI agents like Kimmy and Gemini via Hermes Agent, the focus was on expanding door types beyond simple archways—adding wooden, metal, and reinforced doors—along with a dynamic map legend. The vibe was productive and celebratory as the team navigated multi-agent coding workflows and even brainstormed future lockpicking mechanics.
📺 - Twitch archive - stream no. 420
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Removing all the compilation warnings
Summary
In this stream, we focused on cleaning up the 2D6 Dungeon App by removing compilation warnings and refining the UI. We also had a great time discussing fitness, gravel biking, and the future of coding with AI agents while managing a few database hiccups along the way.
📺 - Twitch archive - stream no. 419
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