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I want to pick locks, is that so bad?!
Summary
Frank continues building his 2D6 Dungeon companion app, this time successfully implementing the logic for lockpicking and resolving locked doors. The stream features a mix of live coding and AI-assisted development (using CB, his AI bot) to handle door modifiers and combat encounters with dungeon patrols. It was a productive, high-energy session filled with chat interaction, a “drop game” landing spree, and a victorious battle against an infernal monk.
📺 - Twitch archive - stream no. 422
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In 2D6 dungeon, doors can be locked, oui oui!
Summary
In today’s stream, Frank made progress on the 2D6 Dungeon companion app, specifically implementing the logic for doors to be locked based on room rolls. He utilized OpenCode and a variety of local AI models (Gemma 2 and Qwen 2.5) to automate the feature’s development, including skipping lock checks for corridors and empty rooms. The session was a mix of cozy coding and community fun, featuring plenty of “digital friend” drops and technical chats about Aspire and local model performance.
📺 - Twitch archive - stream no. 421
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Guess what? Our 2D6 dungeon has doors, let's take care of that!
Summary
In Stream #420, Frank celebrated his Twitch affiliate anniversary by diving back into the 2D6 Dungeon app to implement specialized doors. Using AI agents like Kimmy and Gemini via Hermes Agent, the focus was on expanding door types beyond simple archways—adding wooden, metal, and reinforced doors—along with a dynamic map legend. The vibe was productive and celebratory as the team navigated multi-agent coding workflows and even brainstormed future lockpicking mechanics.
📺 - Twitch archive - stream no. 420
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Removing all the compilation warnings
Summary
In this stream, we focused on cleaning up the 2D6 Dungeon App by removing compilation warnings and refining the UI. We also had a great time discussing fitness, gravel biking, and the future of coding with AI agents while managing a few database hiccups along the way.
📺 - Twitch archive - stream no. 419
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Working on the adventurer sheet of our 2D6 Dungeon App game
Summary
This stream focused on my ongoing project: a 2D6 dungeon app! I shared progress updates, debugged some pesky issues, and answered your questions live. Plus, we had a hilarious “biggest loser” segment and plenty of cat-themed chaos with Freda making an appearance.
📺 - Twitch archive - stream no. 418
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