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2D6 Dungeon App - Adventure management (stream 258)
Summary
This stream we used JetBrains Rider on Linux! We fixed quickly and issue with some visuals when no adventure were in the database. Then we added the ability to delete an adventures in the app. We had fun talking about C# on Linux and Windows.
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2D6 Dungeon App - What's missing for a playable demo? (stream 257)
Summary
Before we boxed the 2D6 Dungeon app for a playable demo, what is still missing? We play a little to see if it was currebtly playable, we discussed the current state of the app and what needs to be done to make it playable. We also explored some ideas for future features. 📺 - Twitch archive - stream no.257
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Using AI to improve the 2D6 Dungeon map look (stream 256)
Summary
The plan was to ask AI (aka Copilot), to change the look of the doors when connected from a tiny rectangle to a full square. However we ended up changing the look to be a square all the time.
📺 - Twitch archive - stream no.256
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It's done! We can now move doors in 2D6 Dungeon (stream 255)
Summary
Working on 2D6 Dungeon App project working on editing rooms to move doors. We changed the way we hanndle the doors using a slider instead of buttons. We can now move the doors of a freshly created room so the map stays clean. Learning more about how the FluentUI callback. Thank you the the community (aka chat or cloudies)
📺 - Twitch archive - stream no.255
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Continuing our dungeon renovation: moving doors (stream 254)
Summary
Working on 2D6 Dungeon App project working on editing rooms to move doors. How can we move the doors of a freshly created room so the map stay clean? Learning more about how the FluentUI dialogue works and chatting about streaming equipment.
📺 - Twitch archive - stream no.254
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