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The Kanban board is taking shape how far can we go?
Summary
In this chill Fun Friday session, Frank continued building out his custom Kanban board project, aiming for a highly visual and colorful alternative to existing tools. Using a mix of Fluent UI Blazer and various AI assistants like OpenCode and Gemini, the stream focused on tackling the CRUD operations for cards and reworking components to match the latest Fluent UI standards. Between the technical deep dives, the community had a blast with a parachute “drop” game and a live streamer map, keeping the vibe high as Frank shared news about his upcoming new job.
📺 - Twitch archive - stream no. 425
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Can we build a Kanban board quickly?
Summary
In this stream, Frank kicks off a new open-source project called Kanban DMZ, a highly customizable board designed to support both public and private cards with deep integration for tools like GitHub. He navigates some classic “live stream luck” with keyboard issues and UI scaling glitches while using an AI agent to help scaffold the project using Fluent UI and Blazor. The session wraps up with a successful demonstration of Keycloak authentication and a peek at the AI autonomously testing the new login and theme-switching features.
📺 - Twitch archive - stream no. 424
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Working on unit-tests and refactoring for 2D6 Dungeon App
Summary
In this stream, Frank dove into unit tests and refactoring for the 2D6 Dungeon App, moving away from “vibe coding” toward what he calls “AI sculpting.” He showcased new features like unique room management, a game journal, and locked door mechanics, all while testing a new interactive RPG chat game that lets viewers find and use items like potions and umbrellas. The vibe was busy but exciting, featuring a deep dive into Microsoft Build announcements and the security benefits of using micro-VM sandboxes for AI agents.
📺 - Twitch archive - stream no. 423
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I want to pick locks, is that so bad?!
Summary
Frank continues building his 2D6 Dungeon companion app, this time successfully implementing the logic for lockpicking and resolving locked doors. The stream features a mix of live coding and AI-assisted development (using CB, his AI bot) to handle door modifiers and combat encounters with dungeon patrols. It was a productive, high-energy session filled with chat interaction, a “drop game” landing spree, and a victorious battle against an infernal monk.
📺 - Twitch archive - stream no. 422
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In 2D6 dungeon, doors can be locked, oui oui!
Summary
In today’s stream, Frank made progress on the 2D6 Dungeon companion app, specifically implementing the logic for doors to be locked based on room rolls. He utilized OpenCode and a variety of local AI models (Gemma 2 and Qwen 2.5) to automate the feature’s development, including skipping lock checks for corridors and empty rooms. The session was a mix of cozy coding and community fun, featuring plenty of “digital friend” drops and technical chats about Aspire and local model performance.
📺 - Twitch archive - stream no. 421
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