Improving combat for 2D6-Dungeon-App
Summary
On this chill Friday stream, I jumped back into the 2D6 Dungeon app — a companion app for a solo dice-and-paper RPG — to play through a dungeon run and shake out some bugs. We uncovered a nasty double-rendering bug on the adventurer sheet (armor, scrolls, and potions were all showing twice), and realized we’re still missing a key feature: the ability to edit an adventurer’s equipment mid-game to add potions or magic scrolls found during a run. We also took a detour to set up screenshot shortcuts on the streaming machine and discuss CSharp Fritz’s wild in-stream mystery ARG called “Signal”. 📺 - Twitch archive - stream no. 405
Replay
Project
All the code for this project is available on GitHub: 2d6-dungeon-app - https://github.com/FBoucher/2d6-dungeon-app
Game Results
- @fboucheros: 94.35
- @jtsom: 64.89
- @phrakberg: 5.51
- @gamlor: 0
- @fredda_the_cat: 0
- @groversaurus: 0
- @surlydev: 0
- @tbdgamer: 0
- @mcnets: 0
Statistics
- 🏆Best score: @fboucheros with 94.35
- 😭Biggest loser: @fredda_the_cat with 3 drops and no high score
- 🍀Luckiest: @fboucheros with best score 94.35 and only 4 drops
- 🎖️Super participant: @jtsom with 6 drops
Notes/ References / Snippets
- SIgnal game: https://fritzandfriends.github.io/signal-archive/week-3/