Summary

In today’s stream, Frank made progress on the 2D6 Dungeon companion app, specifically implementing the logic for doors to be locked based on room rolls. He utilized OpenCode and a variety of local AI models (Gemma 2 and Qwen 2.5) to automate the feature’s development, including skipping lock checks for corridors and empty rooms. The session was a mix of cozy coding and community fun, featuring plenty of “digital friend” drops and technical chats about Aspire and local model performance.

📺 - Twitch archive - stream no. 421

Replay


Project

All the code for this project is available on GitHub: 2d6-dungeon-app - https://github.com/FBoucher/2d6-dungeon-app

Game Results

Statistics

Notes/ References / Snippets

  • Manage AI Coding Agents Across Workspaces - https://www.youtube.com/watch?v=7G-DRGpG6wc