In 2D6 dungeon, doors can be locked, oui oui!
Summary
In today’s stream, Frank made progress on the 2D6 Dungeon companion app, specifically implementing the logic for doors to be locked based on room rolls. He utilized OpenCode and a variety of local AI models (Gemma 2 and Qwen 2.5) to automate the feature’s development, including skipping lock checks for corridors and empty rooms. The session was a mix of cozy coding and community fun, featuring plenty of “digital friend” drops and technical chats about Aspire and local model performance.
📺 - Twitch archive - stream no. 421
Replay
Project
All the code for this project is available on GitHub: 2d6-dungeon-app - https://github.com/FBoucher/2d6-dungeon-app
Game Results
- @groversaurus: 99.08
- @fboucheros: 96.15
- @jtsom: 92.98
- @mcnets: 87.94
- @cmgbeanie: 83.49
- @fredda_the_cat: 79.57
- @thecliptographer: 59.64
- @codebymistakes: 31.1
- @surlydev: 26.09
- @marcipopsis: 11.37
- @lurkydev: 5.87
- @tbdgamer: 0.45
- @phrakberg: 0
- @kulin_studio: 0
- @undefined_process: 0
- @garysgilet: 0
- @a_friend_asks: 0
- @coppersbeard: 0
- @therealsurlybot: 0
- @my_friend_asks: 0
- @dj_surly: 0
- @procrastoholik: 0
- @jeffs_hat_stand: 0
- @theunoriginaljerk: 0
- @makerlix: 0
Statistics
- 🏆Best score: @groversaurus with 99.08
- 😭Biggest loser: @undefined_process with 9 drops and no high score
- 🍀Luckiest: @groversaurus with best score 99.08 and only 20 drops
- 🎖️Super participant: @mcnets with 24 drops
Notes/ References / Snippets
- Manage AI Coding Agents Across Workspaces - https://www.youtube.com/watch?v=7G-DRGpG6wc