I want to pick locks, is that so bad?!
Summary
Frank continues building his 2D6 Dungeon companion app, this time successfully implementing the logic for lockpicking and resolving locked doors. The stream features a mix of live coding and AI-assisted development (using CB, his AI bot) to handle door modifiers and combat encounters with dungeon patrols. It was a productive, high-energy session filled with chat interaction, a “drop game” landing spree, and a victorious battle against an infernal monk.
📺 - Twitch archive - stream no. 422
Replay
Project
All the code for this project is available on GitHub: 2d6-dungeon-app - https://github.com/FBoucher/2d6-dungeon-app
Game Results
- @phrakberg: 98.66
- @jtsom: 84.31
- @fboucheros: 80.87
- @groversaurus: 68.3
- @tbdgamer: 63.59
- @fredda_the_cat: 59.51
- @mcnets: 56.93
- @surlydev: 0
- @tyeth_twitch: 0
Statistics
- 🏆Best score: @phrakberg with 98.66
- 😭Biggest loser: @surlydev with 10 drops and no high score
- 🍀Luckiest: @phrakberg with best score 98.66 and only 3 drops
- 🎖️Super participant: @mcnets with 32 drops
Notes/ References / Snippets
- meet.jit.si free Zoom clone