Working on unit-tests and refactoring for 2D6 Dungeon App
Summary
In this stream, Frank dove into unit tests and refactoring for the 2D6 Dungeon App, moving away from “vibe coding” toward what he calls “AI sculpting.” He showcased new features like unique room management, a game journal, and locked door mechanics, all while testing a new interactive RPG chat game that lets viewers find and use items like potions and umbrellas. The vibe was busy but exciting, featuring a deep dive into Microsoft Build announcements and the security benefits of using micro-VM sandboxes for AI agents.
📺 - Twitch archive - stream no. 423
Replay
Project
All the code for this project is available on GitHub: 2d6-dungeon-app - https://github.com/FBoucher/2d6-dungeon-app
Game Results
- @tetedampoule66: 74.11
- @mcnets: 60.57
- @fboucheros: 52.41
- @groversaurus: 31.92
- @fredda_the_cat: 27.73
- @tyeth_twitch: 0.89
- @jtsom: 0
- @tbdgamer: 0
- @phrakberg: 0
- @surlydev: 0
Statistics
- 🏆Best score: @tetedampoule66 with 74.11
- 😭Biggest loser: @jtsom with 10 drops and no high score
- 🍀Luckiest: @tetedampoule66 with best score 74.11 and only 4 drops
- 🎖️Super participant: @mcnets with 18 drops