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Refactoring code in Blazor component for 2D6 Dungeon App (stream 230)
Summary
IT was a very sunny day and I didn’t want to miss it. We started the stream trying to refactor some components in the 2D6 Dungeon App.
📺 - Twitch archive - stream no.230
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Refactoring code in Blazor component for 2D6 Dungeon App (stream 229)
Summary
After learning better how events works in Blazor components we started a big refactoring. This stream start right in it continuing the work where we left it. @phrakberg landed, I got a power outage and events are messing with our brains (at with mine) That was a fun stream!
📺 - Twitch archive - stream no.229
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There is something I don't understand about Blazor component event, let's fix that! (stream 228)
Summary
In this stream, Frank try to puts all the pieces together to understand how to use Blazor component events. In the project 2D6 Dungeon App component events are used a lot, but the behavior is not always as expected… And it’s defenetly because we are not doing it right. Let’s fix that!
📺 - Twitch archive - stream no.228
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Bugfixes and implementing fatigue in 2D6 Dungeon App (stream 227)
Summary
In this stream, Frank shows fixes some bugs loged previously on GitHub and implement the combat fatigue for the 2D6 Dungeon App.
📺 - Twitch archive - stream no.227
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Quick update about 2D6 Dungeon App (stream 226)
Summary
In this stream, Frank shows the latest updates on the 2D6 Dungeon App. A bit of work was done offline to the combat screen. . 📺 - Twitch archive - stream no.226
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